LIGHTCode Talker Inverted
Archetype:
Code Talker
ATK:
1300
LINK-2
View:
5783
Link Arrow:
Left
Right
2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
Code Talker Inverted — Power Evaluation
Final Score: 63 ± 8 · Confidence: Medium
- Intrinsic: 61 · Deck: 65 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Code Talker Inverted is a Link-2 Cyberse whose one effect turns a Link Summon into an extra Cyberse body from hand, once per turn. It converts Link Summons into more board presence rather than card advantage, and its score comes from being easy to reach and generic across 21 archetypes, not from its 1300 ATK, which earns nothing. Interaction is essentially zero, and the single recorded combo is too thin to lift the combo axis much above the mid-range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Extra Deck Link-2 played in all 400 sampled decks across 21 archetypes and reached through Link Summons from Cyberse materials (observed; the sample is card-matched, so the 100% figure is not a population rate). |
| Combo & Conversion | 62 | One recorded combo at power_index 100, but the card has no starter, searched or payoff role in it, and the effect adds one body from hand (observed for the single combo, inferred for the body add). |
| Resource Economy | 50 | Hand-to-field Special Summon is a tempo gain with no card advantage and no refuel, so it sits near even (inferred from effect text). |
| Effect & Interaction | 8 | No negation, removal or hand-trap effect on the card; the only effect is a Link Summon body add (verified from card text). |
| Material Utility | 55 | Link-2 Left/Right Cyberse is a generic Link material, but as_material is 0 in the single combo, so this rests on the link rating and the body surviving negation (inferred). |
| Resilience & Flexibility | 45 | The effect is once per turn and dies to a single negation, but the Link-2 body stays on field as material (inferred from text; no negation data in evidence). |
| Deck-Building Efficiency | 70 | One copy in 388 of 400 decks, no garnet or lock text, Extra Deck slot only (verified from decks_evidence and card text; banlist token missing). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 61, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in opening-stage Extra Deck access across four major Cyberse homes
- Generic Cyberse text fits 21 distinct archetypes
- Single copy in almost every deck, with no garnet or lock cost
- Adds a body from hand on every Link Summon, so it keeps pressure up after a Link Summon
Weaknesses
- No interaction; contributes nothing to negating or removing opposing cards
- Once-per-turn effect that a single negation stops, leaving only a vanilla Link-2 body
- Converts tempo rather than card advantage
- Combo evidence is one board, so the combo role is not measured
Counters / choke points
- Negation of the effect (e.g. Ash Blossom & Joyous Spring, a top partner, shows the card is routinely played alongside such answers)
- Board breakers and sweepers that remove Link monsters
Best use
Link-2 Cyberse extender and material body. Decks: Code Talker, @Ignister, Firewall, Mathmech. Suggested copies: 1.
Evidence & gaps
- Verified: Link-2, LIGHT Cyberse, Left and Right arrows, ATK 1300 (card); Link Summon trigger: SS 1 Cyberse from hand to the zone it points to, once per turn (card text); Played in 400 of 400 sampled decks, 1 copy in 388 (decks_evidence)
- Observed: Single recorded combo at power_index 100 with no role_in_combo tag (combos_evidence); Usage statistics show 77-100% inclusion in four archetype homes (usage_statistics)
- Inferred: Body survives negation and stays usable as Link material; Converts Link Summons into tempo rather than card advantage
- Data gaps: no banlist token; assumed 3 copies (unlimited) combos_evidence has one board, so as_starter, as_searched and as_material are not measured decks_evidence is card-matched, so its inclusion percentage is not a population rate no rulings or negation interaction data






